Total war warhammer 2 races tier
I managed to get into war with Clan Pestilence and Skeggi, both are #1 and #2 on the power list. Very intense, but I'll probably have to start over at around turn 50. Malekit reached the final ritual first, I defeated him in battle and it counts as if I lost Unfortunately a bug/glitch forces a defeat on me. So my first campaign with Mazdamundi burned and crashed. Which were needed to breach the monolithic Lothern faction, since it confederated with literally every other HE on the map.) I'm playing DE first, and their Black Arks are a godsend for my long journeys to hostile lands.
My opinion might flip on it again as I play more, but I don't see how other factions won't have their own unique challenges. To win the Vortex, there's too much to do and too few resources to do it, leading to many tough (and interesting) decisions kinda the inverse of the first game. Like, the whole Vortex rush just makes the Grand Campaign's conquest (aka "survive the Chaos invasion") goal seem really tame in comparison.
I'm only nearing my first (seemingly victorious) Vortex campaign, but the endgame just seems a lot more active and tense, no longer residing in that turns-long span when Chaos arrives and is either soundly defeated or running rampant, depending upon which your chosen faction needs instead, there are a half-dozen peaks and valleys as various rituals complete, blobbing the many factions on the map into one of four adversaries, with no potential for neutrality or middle-men as they all surge towards the same goal. I was blah on the Vortex campaign for a while but reaching mid/late game completely changed my mind on it. A line of them with some cheap combat troops in front murders pretty much everything. I look forward to that being unlocked.Īlso DE crossbowmen are savage as fuck. I bought this game for the extended map and races to play with the first game. Honestly I'm a little surprised this was all they came up with, but not disappointed. That it can be ignored entirely and have the player just teleport and fight off the three races doesn't make it any less poor in my view, rather it compounds the lack of overall depth to the campaign structure. The vortex is the same every time no matter the race, and is ended and fought off in the same way. With Chaos invasion your position mattered greatly as to how Chaos needed to be handled, and who they attacked making it a more random experience. Overall this is clearly a better version of the last game in general tidiness, but the vortex campaign was a mistake, and is just a chore in subsequent playthroughs in a worse manner than the chaos invasion of the last game, mainly because there is no variation in it. I've now finished the game with Skaven first then Dark elves, and am on a playthrough with Lizardmen. Like literally in the middle, it's super annoying. Only use is I raised my relations with the Strigoi who own almost all of the desert, and opened a trade so that added like 2500g a turn and they won't war me, so they act as a huge buffer against Clan Mors and make all the southern and eastern coast of Ulthuan super safe, only have to defend the dark elf constant armies spam from the northwest and the bullshit ritual armies spawning in the middle of the island. Influence is a really cool mechanic, although it becomes fairly useless lategame, since I own all of Ulthuan, I'm super friendly with the rest of the high elves that I haven't confederated because I don't want their shitty islands(Tor Anslor and Teclis factions), the Lizardmen are basically dead in my campaign, they got ravaged by the skaven/morathi/the undead. One of them was angry at some point because he was asking me to go to war with Cult of Pleasure and I said no but he was a military ally so it broke the agreement or whatever and I lost a ton of rep, but eventually he forgot all about it and joined me anyway. As high elf though I confederated everyone but the one faction I killed early, I haven't fought high elves since. I couldn't get the asshole Clan Skrye to confederate with me as Skrolk in my skaven playthrough even though he was at 400+ attitude, so that was weird. Advancing the ritual helps a lot though, since it increases your relation with other dark elves(while nerfing the rest, but that's not too much of an issue although by 3rd or 4th you'll lose trade partners too). Well confederating as non high elf is still a mess at times I think.